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Epic virtual battles continue as ITTF World Esports Championship enters final qualification stage
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Epic virtual battles continue as ITTF World Esports Championship enters final qualification stage

From an initial field of 212 players to just eight contenders remaining, the ITTF Esports World Table Tennis Championship qualifying stage has delivered impressive virtual action and fierce competition. Now that the qualifying phase is in its decisive quarter-final stage, the stakes could not be higher.

The road to Helsingborg now passes through two crucial obstacles: the quarter-finals and the qualification matches for the semi-finals. Only two players will emerge from this challenge to join the elite Finals lineup, which includes two of the world’s top-ranked Eleven table tennis players and four specially selected wildcards.

The tournament’s innovative format has kept viewers on the edge of their seats, with each match requiring players to win three out of five best-of-three matches. This format has produced incredible comebacks and dramatic finishes, proving that the virtual version of table tennis can match the excitement of its physical counterpart. Read more about the game system here.

Through its innovative partnership with For Fun Labs and its innovative Eleven Table Tennis platform, the ITTF continues to push the boundaries of competitive play. The finals taking place in Helsingborg on November 27-28 promise to be a defining moment for the sport, as eight elite competitors will converge to battle for the crown of the first Esports World Champion. This historic event marks the beginning of an exciting new chapter in the history of table tennis, where digital innovation meets the competitive spirit on the global stage.