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The second season should use that technique to greater effect. One of the main structural conceits of Part II is to replay the same three days from Ellie and Abby’s perspectives. Their separate paths don’t really cross until the end of the three days, both going through intense personal journeys of revenge and rebirth respectively, meaning that each main character essentially disappears from the narrative for around ten hours straight each. This makes sense in a video game because jumping back and forth between the protagonists of each level would be jarring for a player, and would never allow them to truly settle into the peaks and valleys of power and equipment that a 3D action game is supposed to encourage. survival. But do we really want to watch four or five episodes in a row without Ellie or Abby showing up?

Intercutting their journeys and finding ways to draw thematic parallels between Ellie and Abby even when they are not in the same physical space would help maintain emotional continuity and the viewer’s investment in both characters. After all, the whole point of the long lead-up to their confrontation is that it’s a battle we don’t want either side to “win,” because we’ve come to empathize with their experiences. It’s hard for an audience at home to go through that if a character is absent for several weeks from television. We also know that season 2 will not adapt the entire from Part II, giving the creators plenty of breathing room to add or expand characters, subplots, and world-building concepts that could give the series a fresh feel. If the trailer is anything to go by, we may have already seen hints that the show is heading in this direction.

Trust the process

It’s a small detail, but the trailer hints at what could be a major departure from the original game’s setting: It looks like Abby will be spending time in Jackson with Joel and Ellie. After seeing Abby’s first encounter with Joel and Tommy, where they save her from the infected who were trying to get to her through a chain-link fence (a scene taken directly from the game), we then see a shot of the three fleeing on horseback before . what appears to be a horde of infected slamming into Jackson’s perimeter wall. There is also an early shot of a large group of infected being seen through binoculars as they run through the snow, indicating that they are heading towards Jackson, the only area in the game where snow appears. All of this suggests that there could be a sequence where Abby and Joel return to Jackson and have more interaction than in the game (perhaps even involving Ellie) before Abby kills Joel. Such a sequence would be a great opportunity for more character drama, as well as giving us more scenes with Pascal before he’s relegated to flashbacks.

The trailer hints at what could be a major departure from the original game’s setting.

Ingratiating Abby into the Jackson community (a story thread concept art for the second game confirms that the developers considered this) and perhaps even introducing her as an ally who helps them overcome an infected attack would give us more context and internal conflict. , giving the scene in which she finally reveals her true motives a greater sense of dramatic weight. We get little time with Abby before she kills Joel in the game, which is a shocking scene in its original form, but viewers at home may feel a little lost if someone they assume is one of the two protagonists of the series dies so abruptly. in the first two episodes. Getting us into Abby’s headspace early so we know exactly what she’s planning and why is the kind of change that would help smooth out the plot development. And let’s face it, Kaitlyn Dever is never a bad thing (See? no one will save you? She was very good at it.)

Ultimately, we don’t know exactly how The Last of Us season 2 will play out, but based on the first season, it’s fair to say that a little trust can be placed in the creative team behind the show. There’s a lineup of killer talent involved in the production, and while a beloved game series like this can engender strong protective feelings from its fans, it can be rewarding to let an adaptation of a story you already know surprise you. The game is not going anywhere. History will always exist in that form. So let’s have a little faith and see what the differences in the new season will add to the story, instead of assuming they will only subtract.

Carlos Morales writes Mass Effect novels, articles, and essays. You can follow his fixes at Twitter.

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